The session starts off with the heroes turn in the game of thrones and bones against Scottie the Troll Breaker. The group loses the Jarl and loses the game. Scottie says we are not the worthy opponents he is looking for and he will have to wait longer. The heroes that were turned to stone are no longer turned to stone. Scottie says he will leave Bensa alone for now and that we are no longer welcome. The duergar then come out of thier cubbie.
Roll Initiative…
Lyri uses friends to ask Scottie to let the party haste thier escape. Scottie says he will return in 20 years. As Scottie waves his hand. The surroundings fade to black and the group appears outside the mound and Tryg notices some armored creatures near by.
Tryg shoots off a fire bolt at the figure then then the group gives chase. The figure moves swiftly. Aigron moves on ahead and triggers a spidersilk trap. Then Aigron starts climbing the rope. Aigron gets stuck climbing the rope. Douldreak notices some twigs broken and then notices some giant bat guano and steam is coming off the bat. A large bat with a rider is flying north.
### Tryg takes some bat guano to use a spell components
Group decides to return to Bensa. Some guards meet us at the gate and they let us know that the Jarl requests are presence. Jarlfield Briars house. The jarl says I hear you have had quite an adventure. Lyri tells the Jarl about the adventure that they had. The Jarl awards the group 50 gold each.
### 50 gold each is awarded.
The group gains a level. And everyone gains a 1 honor.
The group takes about 1 week to rest and do stuff.
The magic ring is identified as a Ring of warmth
The magic sword is identified as a +1 short sword
Game board come in various qualities. Herman makes game boards.
Fish engraving is sold for 8 gold pieces
Ryka unseals the pot. And a gas blows out of i that is poisonous and recognizes it as Fain fungus from the svartalheim.
The Jarl summons us to his longhouse. He would like to send a present to the Jarl of
The Jarl would be willing to pay 200gold pieces if we can escort the piece.
The ship is called the hotormier. We are to report to dr yodomoi. Doukdreak the goddess Freda demands that he heads west the very next day after appearing in his dreams. The next morning we are meeting Tronson. Goudron says that she will be happy to have us along but we are expected to take our turn at the rowers and that it will be a 4 day trip. Traveling approx 120 miles a day for 4 days to Nilmgard.
On the first day is uneventful. Then the second day is uneventful. On the third day a group of seals that have a strange green glow. About an hour later. Some of the hollow man cry out. Then a pale green light and embellow of foam rises from the water. 3 gaunt skeletons in mail. Godrin orders the group to protect the ship.
Roll initiative…
1 rower is dead by the attack from one of the skeletons
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