
Handy Haversack
Rare
What's Inside.
Rose Quartz -
Blue Quartz -
Emerald -
Agate -
Ruby -
Garnet -
Sapphire -


Wondrous Item Uncommon
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space
created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened
Contents:
Glass Tube with 1 Green Worm
Rare
A Glass tube with 1 dead green worm...presumably one of the worms of Kyus
Allustan


Uncommon
This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an action to speak the command word, the rope animates. As a bonus action, you can command the other end to move toward a destination you choose. That end moves 10 feet on your turn when you first command it and 10 feet on each of your turns until reaching its destination, up to its maximum length away, or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying.
If you tell the rope to knot, large knots appear at 1- foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants advantage on checks made to climb it.
The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.
Magical Doll
A doll with 20 spikes that emanates strong necromatic magic that is aspected to the Demonic Lord of Undeath - Orcus. This magical doll seems to be a ritual of religion of ungodliness.


Uncommon
0 - Chill Touch, Ray of Frost, Toll of the Dead, Sapping Sting, Mending
1 - Detect Magic, Disguise Self, False Life, Identify, Expeditious Retreat, Mage Armor, Magic Missile
2 - Blindness/Deafness, Reduce/Enlarge, Blue, Gentle Repose, Ray of Enfeeblement
Unkown
Ruum'nir
Rare - Attuned
+1 Greataxe, Frost, 3/Long rest can use Ice Knife as the Spell. Requires attunement
Ruum'nir is an Orcish blade rafted 900 years ago in the western city of Gloriana. The blade is scrawled with strange etchings that looks like constantly shifting snowflakes. The blade is always frosted and cold to the touch. The haft is made of a blue grey metal wrapped in seceral spots in dyed blue sofetned griffon hide. A crystal white spike caps the bottom.
