





Uncommon
+1 Scale Mail made from Elves
Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.+1 Scale Mail made from Elves
Currently worn by Pavrek

Rare - unclaimed
You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield's normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead.
A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time
Sell Price in Magepoint was 3,000 Gold

Uncommon - unclaimed
While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell.
Books of Kyuss
Rare
Taken from the Spire of Longshadows given to the Manzorian.
A copy is being transribed by Hastios


Wondrous Item Uncommon
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space
created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened
Contents:

Wondrous Item Uncommon
Elven Chain
Magical Book of Tattos
Dungeoneering Kit
Glass Tube with 1 Green Worm
Rare
A Glass tube with 1 dead green worm...presumably one of the worms of Kyus
Allustan


Uncommon
This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an action to speak the command word, the rope animates. As a bonus action, you can command the other end to move toward a destination you choose. That end moves 10 feet on your turn when you first command it and 10 feet on each of your turns until reaching its destination, up to its maximum length away, or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying.
If you tell the rope to knot, large knots appear at 1- foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants advantage on checks made to climb it.
The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.
Magical Doll
A doll with 20 spikes that emanates strong necromatic magic that is aspected to the Demonic Lord of Undeath - Orcus. This magical doll seems to be a ritual of religion of ungodliness.


Uncommon
When activated, a sending stone could be used to cast a sending spell targeted at the bearer of its pair. If the receiving stone had no bearer at the moment of the casting, the stone did not cast the spell and made the user aware of it.
Vinny the Ghoul has the other Sending Stone
Another Sending Stone is acquired from the Kobold of of the Split Eye Tribe in the Mistmarsh
The Tocki's Rest
The Valourous Menagerie hideout which used to be the Sodden Hold in the Free City. Zei Tocki's 3 faithful friends continue to do the work that Zei Tocki started. They continue to make kits for the Free City that Identify Doppledangers. They also do research into the various beasts that the Valorous Menagerie brought back at the behest of Zei Tocki.
The beasts or beast parts brought back are:
- Displacer Beast to research magical properties
- Troll beast to research Regeneration properties
- Chimera Beast to research magical properties
- Mind flayer brain to research magical properties
- Octopin eye stalk to research magical properties


Uncommon
0 - Chill Touch, Ray of Frost, Toll of the Dead, Sapping Sting, Mending
1 - Detect Magic, Disguise Self, False Life, Identify, Expeditious Retreat, Mage Armor, Magic Missile
2 - Blindness/Deafness, Reduce/Enlarge, Blue, Gentle Repose, Ray of Enfeeblement
Unkown

The Office - Session 2
Something
8 pints of oil - Group Oil
2 alchemist fire - Gave to Zei Tocki
18 trail rations - handed out equally
Coins We Found
629 Silver - Distrubuted
90 Gold - Distrubuted
Cairn Dungeon Loot - Session 3
Stuff we Got in the Cairns
Magical Elven Chain Mail +1 - Abjuration Magic - Taken by Pavrek
Transparent Glass Wand - Conjuration - (Unseen Servant 18 charges) Group Ownership
Goggles of Minute Seeing - Divination - Ganesh
Wand of Ebony with a Broken Shield - Evocation - (Shatter 7 charges) Zei Tocky Claimed - Destroyed
MW Leather Armor (Half-weight) "Seeker enblazoned"- Given to Thallum
Pearl of Power - Divination - Radriar Radriar
3 Potions of Cure Light Wounds - Claimed
3 Leather Armor - Seeker Emblazaned, Magically cleaned (Sold)
??? MW Greatsword +1 - Edge that doesn't dull - Argento Claimed
Leather Armor with Seeker Symbol (Sold)
Stuff We Plan on Selling for Gold
Plynth - worth 200 gold (Sold)
8 Pointed Star Ring - worth 75 gold (Sold)
Seeker Ring - worth 200 gold (Sold)
3 Statues - Worth 200 Gold each (Sold)
Coins We Found
Pile of coins - 38 Gold 55 Silver and 2 Platinum pieces (Estinian got his cut)


The Homstead - Session 4
Stuff we Got in the Cairns
Rusty Longsword
Dwarven Splint Mail - Argento Claimed
Stuff We Plan on Selling
No Items
Coins We Found
47 Gold
1 Platinum
7 Silver
Session 5 - The Observatory
Stuff we Got in the Observatory
Filge's Magic Book -
Glass Tube with 1 Green Worm - Given to Allustan to Study
Sphere of Annilation -
Diadem Circlet of Wisdom +2 - Pavrick Claimed
Stick with Adamantine Loop +1 Protection - Valvalis Claimed
Horns - Zei claimed to put onto a helmet
Filch Note from Balabar Smenk
Stuff We Plan on Selling for Gold
Pelt of Llamsu - 300 gold (Sold)
Filge's personal Utensils - (Sold)
Candlestick Stands - (Sold)
Fine Operating Utensils - 500 gold (Sold)
Coins We Found
13 Gold
Platinum


Session 6 - Tiamat Dungeon
Stuff we Got in the Dungeon
Potion of Cure Light Wounds - Claimed
Potion of Cure Light Wounds - Claimed
Skeleton Key -
Silver Idol of Lolth - (Sold)
Stuff We Plan on Selling
No Items
Coins We Found
208 Gold
Platinum
Session 7 - Looting the Tiamat Dungeon
Stuff we Got in the Dungeon
Artisians Tools
125 Arrows
5 Chain Shirts
5 Longbows
5 Great Axes
Glass Wand of Refracting Light (Enlarge/Reduce)- Argento Claimed
Armor with Sigal of Tiamat (+1 Plate) - Argento claimed
Silver Ring with Steel (Ring of Protection +1 AC)- Argento Claimed
Stuff We Plan on Selling for Gold
Shitty Armor Scraps - 100 Gold (Sold)
5 Headed Tiamat Statue - (Sold)
Golden Tiamat Idol - 100 Gold (Sold)
Broken Silver Blade of a Ceremonial Dagger - (Sold)
Mundane Damaged Leather Armor - (Sold)
Jeweled Bracer - 1000 Gold (Sold)
Silver Ring inlaid with Jewels (Kendra) - 150 Gold (Sold)
Dwarven head Bust - 2400 Gold (Sold)
Coins We Found
370 Gold
20 Platinum


Session 8 - Into the Lolth Dungeon
Stuff we Got in the Dungeon
Fistful of Green and Purple Mushrooms - Help with Tenari Demons
Burlap Sack that does not seem to have a bottom (Handy Haversack - Group Ownership
Silver Key
Potion of Cure Light Wounds - Claimed
Brooch of Adamantine (Brooch of Shielding) - Pavrek claimed
Rope of Climbing - Group Gear
Stuff We Plan on Selling
Great Axe (Sold)
Statue of Drow Warrior (450 Gold) (Sold)
2 Beholders Eyes that were surgically placed on the grimlock cleric (500 gold) - Zei Toki Claimed
Lolth Symbol of Faith (200 Gold) (Kept)
Scantily Glad Jade Figurine of Lolth (Jizz Encrusted some blown into Argento's face) (50 Gold) (Kept)
Silver Necklace with Gems (100 Gold) (Sold)
Coins We Found
462 Gold
Session 9 - Looting the Lugdenger Dungeon
Stuff we Got in the Dungeon
Necklace of Fireballs with 1 Bead (Used in Battle)
Wand with Emerald at the Top Like a Flower without petals (Wand of Magic Missile - Zei Tocki Claimed
2x Wooden Disc Carved with a Whip - Sold
Alchemist Fire - Zei Tocki Claimed
Bracers of Defense- Radriar Radriar
4 Potions that are Red and look like Cough Syrup - Claimed
Scroll of Web - Zei Tocki Claimed
Alchemist Kit - Sold
2 Vials of Acid - Zei Tocki Claimed
Cloak of Lavender Purple Paisly (+2 CHA) - Valvalis Claimed
+1 Shield of Blinding - Pavrek Claimed
Stuff We Plan on Selling for Gold
3 Spell Books - Group Gear
2 Goblin Goblets (100 Gold) (Sold)
Sacrificial Dagger Bronze with Blood Set Rubies (400 Gold) (Sold)
Coins We Found
460 Gold
14 Gold that Radriar is not telling anyone about


Session 10 - 3 Faces of Evil Finale
Stuff we Got in the Dungeon
Heart of a Fiend
Session 11 - Encounter at Blackwall Keep
Stuff we Got in the Dungeon
Just Travelling down the road
250 Gold sArgento


Session 12 - Encounter at Blackwall Keep Pt 2
Stuff we Got in the Dungeon
Pair of Exotic Red Scaly Boots - Gashesh
2 Potions of Red Swirly - Bull Str - Still Cursed
2 Potions of Heal - Uncursed - 1 to Argento and Argento gave his lesser heal to Zei - 1 unclaimed
1 Potion Swirls Quickly - Haste - Uncursed - Valalis
1 Potin that is Clear - Invisibility - Uncursed - Gashesh
Coins We Found
171 Copper - Dispursed
2920 Silver - Dispursed
1005 Gold - Dispursed
1 Platinum - Dispursed
Session 13 - Encounter at Black Wall Keep pt 3
Stuff we Got on the Trip
1 Corpse of Displacer Beast
1 Corpse of a Troll
Coins We Found
87 Silver
1 Gold


Session 14 - Hall of Harsh Reflections
Stuff we Got in the City
1 Corpse of a Chimera Beast
1 Coin Sack of 180 Gold
1 Magical Book of Tattoos
1 Chit to talk to House of Commons
Session 15 - Hall of Harsh Reflections Part 2
No Loot Gained or Lost


Session 16 - Hall of Harsh Reflections Part 3
No Loot Gained or Lost
Session 17 - Hall of Harsh Reflections Part 4
Stuff we Got in the Dungeon
Periphet of Healing - Pavrek Claimed
Stuff We Plan on Selling
Embroided Sky Blue Cloak
Coins We Found
Lots of Gold (Uncounted)


Session 18 - Hall of Harsh Reflections Part 5
Stuff we Got in the Dungeon
Some gemstones that were traded for potions
Session 19 - Hall of Harsh Reflections Part 6
Stuff we Got in the Dungeon
Armor of the Hall of the High Father - Pavrek claimed
Ceremonial Warhammer used to kill Father Akaybay
Lots of Lab Equipment designed to make Mind Clones
2 Actively existent Mind Clone Crystals - Studied with Eligos
Sapphires worth over 2000 Gold
Magic Rug with transmutation - Sold to Tarquin for 500 Gold
Large Mirror with Anti-Illusion magic - Uncollected and up in smoke
Forged Original doucments showing infiltration
Scroll of Dominate Person
Note for a Thrall signed with sigil
Stuff We Plan on Selling
Jewelry in chest worth 500 Gold
Coins We Found
1500 Gold
Ragesh's Cut is 333.33 Gold and second pick of 3 Magical things


Session 20 - Hall of Harsh Reflections Part 7
No Loot Gained or LostNo Loot Gained or Lost
Session 21 - Hall of Harsh Reflections Part 8
No Loot Gained or Lost


Session 22 - Hall of Harsh Reflections Part 9
Stuff we Got in the Dungeon
Boots of Elvenkind - Given to Valvalis
Key to a chest - Used to find loot
Undercommon Ledger - Depicts sale of an ancient relic of Apollistic Scrolls from the abbey of lightning and evidence of Lorris Raknian paid the mind flayer to assassinate the Valourous Menagerie
Doll with 20 Spikes - Aspected to Orcus
Unblessed +2 Dagger - Melix Claimed
Stuff We Plan on Selling
?
Coins We Found
950 Copper
220 Silver
300 Gold
25 Platinum
1500 Gold Value of Gems
Session 23 - Side Quests
No Loot Gained or Lost
Found out Horns from Ealier dungeon belonged to a demon Kizarzidexus who was slain by Acosiel and banished to the abyss


Session 24 -
Stuff we Got in the Dungeon
Child of the Storm - Melix Gets a new Trait
Session 25 - Side Quests
Stuff we Got in the Dungeon
Dei - a Devil created by Dispater who was disobediant
Coins We Found
250 Gold - Ragesh wants to split up equally instead of any going into the group fund


Session 26 - Sidequesting
Stuff We Plan on Selling
3 Pots/Vases of the Vaati that we should be able to sell for 100 gold each
Session 27 - Side Quests
Stuff we Got
Dire Rhinocerous Mount - Trained by Ragesh and Ja'orge


Session 28-
Stuff we Got
Avareen's Benny - Taken by Malakight
Session 29 - Side Quests
Stuff we Got in the Dungeon
"Mother Box" - claimed by Zei Tocki


Session 30-
Stuff we Got in the Dungeon
Stuff We Plan on Selling
16 plates of pure silver worth 10,000 Gold Pieces. Hastios keeps 1 and gives the group 15. 1 is traded to gnolls for 8 halfling children. 14 are given to Tocki's hand to turn the Sodden Hold into a bad ass "Tocki's Rest" aka 8,750 gold pieces
Coins We Found
Session 31 - The Champion's Belt
Nothing Gained or Lost


Session 32 - The Champion's Belt
Nothing Gained or Lost
Session 33 - The Champions Belt
Stuff we Got in the Dungeon
Sending Stone - Used to communicate with Vinny the Ghoul
Coins We Found
3 Gold
14 Silver
22 Copper


Session 34 - The Champions Belt
Stuff we Got in the Dungeon
4 Deep Spinels worth 100 gold each
3 Aquamarines worth 500 gold each
2nd Level Healing Potion
Scroll of Deathward
2 Scrolls of Teleport
2 Blocks of Incense - Use 2 blocks to allow group to long rest in 1 hour OR use 1 block to short rest in 1minute
3 Doses of Dust - Dust of Tracelessness
Spoon that refills with Gruel - Claimed by Ja'Orge
3 Vials of oil - Oils of Gentle Repose
Stuff We Plan on Selling
7 Blocks of Good Smelling Incense worth 200 Gold each
Coins We Found
300 Gold
Session 35 - The Champions Belt
Stuff we Got in the Dungeon
Flametongue Longsword - Returned to the Raven Queen
Smoldering Plate - Left with the body of Malekight
Magical Rope - With the Bag of Holding Group Gear
Brooch of Shielding - Unclaimed
Arrow-Catching Shield - taken by Valvalis
Longword of Sharpness - used by Valvalis to give to Shar
Nallafel's Spellbook - used by Valvalis to give to Shar


Session 36 - The Champions Belt
Coins We Found
5,000 Gold if the Sending Stone from Vinny the Ghoul leads to his capture
Session 37 - The Champions Belt
Coins We Found
5000 Gold


Session 38 - Searching for Illthane's Lair
Session 39 - Searching for Illthane's Lair
Stuff we Got in the Dungeon
Map of the Mist Marsh
Coins We Found
41 Gold spent from Group Fund


Session 40 - Searching for Illthane's Lair
Session 41 - Searching for Illthane's Lair


Session 42 - Searching for Illthane's Lair
Stuff we Got in the Dungeon
Small Green Stone (Draconic Stone of Illthane's Mark - Ja'Orge plans on using to be smithed into a new weapon
Threshold Crest - Claimed initially by Hastios but then given to Astoria the witch
Surveyor's Deed to the Whispering Cairn - Paid for and in name of Valvalis
Coins We Found
Various coins in the worth of 5000 Gold - 2600 to group and 400 to each individual
Session 43 - A Gathering of Winds
Stuff we Got in the Dungeon
blue gemstone that is a face and then swirls about
Stuff We Plan on Selling
Vaati wicker basket, with matching platinum necklace, earring, and ring worth 8000 gold - sold
40x Turquoise worth 50g each - sold
200x Diamonds worth 25g each
Coins We Found
Vaati coins worth 2500 gold, more to an archaelogical person - STILL NEEDS TO BE SOLD as of Many Decks Session - xx


Session 44 - A Gathering of Winds
Stuff We Plan on Selling
2x Topaz worth 1000gold each - sold
Session 45 - A Gathering of Winds
Stuff we Got in the Dungeon
Rod of Law - traded to Manzorian so that everyone in the group got 1 very rage magical item
Sword of Aaqa - Cloud claimed
The Lightning Sword - Cloud claimed
Ring of Wind Dukes - Ja'Orge claimed
Chroma Blade - Ja'Orge has claimed


Session 46 - A Gathering of Winds
Stuff we Got in the Dungeon
Moretto's Ghoul Lantern - unknown what to do with - xx
Scroll of Teleport - claimed by Hastios
Scroll of Freedom of Movement -claimed by Hastios
Session 47 - A Gathering of Winds
Funds Spent from Group Fund
3500 gold borrowed from Group by Pavrek fund to pay for making the Mail of Aseer Heights of Moradin Unholy
2600 gold used from Hastios for Mithral Full Plate - as armor was eaten in dungeon


Session 48 - A Gathering of Winds
Session 49 - A Gathering of Winds
Stuff we Got in the Dungeon
Books of Kyuss
Manual of Bodily Health - Traded to Manzorian for a deck of Many things


Session 50 - A Gathering of Winds
Stuff that Changed
The Mail of Aseer Hights has been changed into the Armor of Adaptive Convalescense
The Lolth whip was traded for a mace of disruption
Session 51 - A Gathering of Winds
Stuff we Got in the Dungeon
Bag of Allustan dust is collected by Pavrek
Stuff We Plan on Selling
Jade statue of green dragon figure worth 1000 gold pieces - xx
Black pearl worth 2000gp - xx
Diamond ddna plat 3000gp - 1000gp can be broken down into diamond dust - xx
3 well preserved Kul’lath mar paintings worth 2000gp each - xx


Session 52 - A Gathering of Winds
Stuff we Got
Tuning Fork tuned to the Elemental Plane of Air
Need to verify everything that was bought and sold this session
Stuff We Plan on Selling
?
Coins We Found
?
Session 53 - A Gathering of Winds
Stuff we Got in the Dungeon
2 Scrolls of 7th level of choice
Green Dwarven hand with “secret” - unknown what to do with
Stuff We Plan on Selling
2000 Alabaster Confederation of Light Tokens collected by Cloud - yet to be dispursed
Chalice that worth 10k or 5k gold diamonds - yet to be dispursed
Coins We Found
50,000 GP for reimbursment of 3rd wish from Mosul Saladin - yet to be dispursed


Session 54 - A Gathering of Winds
Stuff we Got in the Dungeon
Notes are with Pavrek and Hastios
Stuff We Plan on Selling
?
Coins We Found
?
Session 55 - A Gathering of Winds
Stuff we Got in the Dungeon
Notes are with Pavrek and Hastios
Stuff We Plan on Selling
?
Coins We Found
?


Session 56 - A Gathering of Winds
Stuff we Got in the Dungeon
Notes are with Pavrek and Hastios
Stuff We Plan on Selling
?
Coins We Found
?
Session 57 - A Gathering of Winds
Stuff we Got in the Dungeon
My notes
Stuff We Plan on Selling
?
Coins We Found
?


Session 58 - A Gathering of Winds
Stuff we Got in the Dungeon
?
Stuff We Plan on Selling
?
Coins We Found
?
Session 59 - A Gathering of Winds
Stuff we Got in the Dungeon
?
Stuff We Plan on Selling
?
Coins We Found
?

Armor of Adaptive Convalescence
Rare - Attuned
You gain a +1 bonus to AC while you wear this armor. Chain Mail
3 Times per day can cast resistance to an energy
Mail of Aseer Heights believed to be passed down through the dwarves of Moradin when he attacked mount celestia. Has been desecrated and remade into this more neutral armor.


Rare - Attuned
When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn.
While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
Proficiency with a mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Zosiel's Circlet of Wisdom
Uncommon - Attuned
This headband gratns the wearer an enhancement to Wisdom of +4


Uncommon
While holding this shield, you have advantage on initative rolls and Wisdom (Perception) checks. The shield is emblazoned with a symbol of an eye.
A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only 1 shield at a time.
Periapt of Health
Wondrous Item Uncommon
You are immune to contracting any disease while you wear this pendant. If you are already infected with a disease, the effects of the disease are suppressed while you wear the pendant.

Gorun Infernus
+2 Long Sword Rare
Hexblade Pact Weapon. The Gorun Infernus holds a sentient being known as Shar (Asharaphodel). Asharaphodel was a demoness who turned against the Demon horde and fought with the Goddess "The Raven Queen" during the first age.
You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you hit a creature with it, that creature takes an extra 2d6 radiant damage or necrotic damage.
While you hold a pact with the sword, you can summon Asharaphodel who will come forth from the sword and pick up the wielder giving them a flight speed of 30 ft with perfect maneuverability (for a period of time equal to level times charisma modifier per long rest).
While you hold a pact with Goron Infernus, you can also cast Summon Bal'gura as an action by pressing the rune that is on the hilt of the sword. The Bal'Gura will lasts as many rounds equal to charisma modifier + proficiency bonus


Uncommon
+1 You have a +1 bonus to AC while wearing this armor.
This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.
+2 Cloak of Charisma
House Rule - Attuned
While this cloak, you gain a +2 bonus to Charisma


Uncommon - Attuned
This amulet, consists of a stick with an Adamantine loop, giving him a +1 bonus to armor if not wearing heavy armor
Evolved to also control a sphere of annhilation
Must Attune
Once attuned. The tattoo created by this book can allow the casting of 1 spell once per day chosen from below
Level 3:
Spirit Shroud
Summon Fey
Summon Undead
Level 4:
Summon Abberanttion
Level 6:
Otherwordly Form
Summon Fiend


Rare - Attuned
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the GM.
Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.
While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.
Spells Currently Stored
Level 1 Shield - Cast by Hastios
Level 1 Shield - Cast by Hastios
Level 1 Shield - Cast by Hastios
Level 1 Shield - Cast by Hastios
Level 1 Shield - Cast by Hastios
Uncommon
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.

Bracers of Defense
Rare - Attuned
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield


Uncommon - Attuned
You gain a +1 bonus to AC and saving throws while you wear this cloak
Eldritch Claw Tattoo
Uncommon - Attuned
Magical Strikes. While the tattoo is on your skin, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and you gain a +1 bonus to attack and damage rolls with unarmed strikes.
Eldritch Maul. As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can’t be used again until the next dawn.


Uncommon Wondrous Item
Will cast Mirror Image once then disappear
Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.
Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.
If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.
A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.
A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight.
Rare - Attuned
While holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a +2 bonus to spell attack rolls and to the saving throw DC's of your wizard spells.
You can use this book as spellbook. In adition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.


Attuned
Older then the gods themselves. The Ars Technia Magica can be used to create awesome feats of alchemy.
Very Rare - Attuned
While holding this shield, you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you.
A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

Uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon


Rare - Attuned
You gain a +1 bonus to AC and saving throws while wearing this ring
Very Rare - Attuned
You have a +2 bonus to attack and damage rools made with this magic weapon.
The blade has 5 spaces where a stone from an elemental dragon of Tiamat can be placed to change the properties of the weapon


Rare - Attuned
This heavy platinum ring is set with four large, pale blue sapphires and carved with the crisp runes of Law. The Ring of the Wind Dukes bestows one negative level on any chaotic creatures that wears it. The negative level remains as long as the ring is worn and disappears when it is not. This negative level never results in actual level loss, but it cannot be overcome in any way, including XYZ spell.
Once per day as a standard action, the wearer of the ring can transform into a 60ft long line of lightning. All creatures in this line suffer 10d6 eletrical damage. DC 15 Dexterity Save for half. The wearer returns to physical form at the opposite end of the line of lightning.
You have resistance to thunder and lightning damage while wearing this ring of the Vaati.
You are immune to being affected by winds or gusts.

Rare - Attuned
This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges).
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.
Uncommon, Wondrous Item
This ordinary bag, made from gray cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound.
You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monsters Listing for the creature's statistics.
The creature vanishes at the next dawn or when it is reduced to 0 hit points. The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.
Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.


Very Rare - Attuned
This black or dark blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it.
Six stars, located on the robe's upper front portion, are particularly large. While wearing this robe, you can use an action to pull off one of the stars and use it to cast magic missile as a 5th-level spell. Daily at dusk, 1d6 removed stars reappear on the robe.
While you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an action to return to the plane you were on. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space.
Attunement Slot 3
Empty Slot


Rare - Attuned
When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points.
Uncommon, Wondrous Item
You have a +1 bonus to attack and damage rolls made with this magic weapon.


Uncommon
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.
Attunement Slot 2
Empty Slot


Attunement Slot 3
Empty Slot
Rare - Attuned
You gain a +1 bonus to AC and saving throws while wearing this ring.


Legendary - UN-Attuned
This +2 Axiomatic long sword blasts a gale force wind at a creature when it scores a critical hit. The creature hit by a critical hit with this sword must make a DC 16 Strength saving throw or suffer the effects of the wind. Small and smaller creatures (and Medium flying creatures) are blown back.
Creatures on the ground are knocked back 1d4x10 feet and take 1d4 bludgeoning per 10 feet pushed damage while flying creatures are knocked back 2d6x10 feet and take 1d6 bludgeoning damage per 10 feet pushed. Medium (and Large flying) creatures are knocked prone). Larger creatures are not affected.
If the wielder is also attuned to the Lightning Sword, the wielder can strike both swords together to create a 6d6 thunder blast in a 30 foot line three times per day. Any creatures in the area of effect must make a DC 16 Dexterity saving throw, taking half damage on a successful save or full damage on a failure.
Very Rare - UN-Attuned
You have a +2 bonus to attack and damage rolls made with this magic weapon.
When you you're wielding both the Lightning Sword and the Sword of Aaqa (counts as 1 attunement slot) you can do an AoE 15 foot burst Air blast 60-foot range that deals 6d6 Sonic Damage or half as much if they pass the DC DEX 15 save.
On a critical hit the 2d6 lightning becomes 2d10 damage


Attunement Slot 3
Empty Slot
Uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.

The Wagon
Common
Class: Transport
Dimensions: 4.5 m long, 0.5 m
Mass:
Crew:
Speed:
